These are the builtin game mechanics that are valid for all games. Scripts can not influence these. Players and designers can rely on these properties.
Players
- A game is played by one or more players.
- Players are grouped into teams (currently only a single team is possible).
- Each player controls exactly one WorldObject.
Primary attribute
- The primary attribute of each WorldObject is
health
. - If the attribute is zero at the end of a tick, the object is declared dead.
- This attribute is displayed in the client UI at all times.
Spellcasting
- A WorldObject can cast only one spell at any given time.
- Any requests to start a spellcast are silently ignored if:
- The caster is dead.
- The caster is already casting a spell.