Achievement
awardAchievement
clearObjective
controllingPlayer
createObjective
createWorldObject
currentTime
debug
Event
eventAppend
eventArg
eventData
eventName
eventSchedule
faction
hasOwnBehavior
health
isAlive
isCasting
listFilter
maxHealth
Modifier
movementSpeed
normalDistribution
paramGet
Player
players
random
randomBetween
randomIntBetween
removeObjective
scale
setTeamScore
shuffleBagAdd
shuffleBagCreate
shuffleBagNext
sortBy
soundPlay
SoundSettings
soundStop
spellBook
Template
Terrain
terrain
terrainCreate
terrainGetPositionAt
terrainGetTileByIndex
TerrainPosition
terrainPositionGetTile
terrainPositionSetFacing
terrainSetAmbientSound
terrainTileGetPosition
uniformDistribution
uniformSumDistribution
unitAttributeChangeBy
unitAttributeGet
unitAttributeSet
unitAuraAdd
unitAuraIsPresent
unitAuraRemove
unitAuraTrigger
unitChangeBehaviorState
unitGetName
unitGetPosition
unitGlobalCooldownActive
unitInterruptCast
unitMoveAlongPath
unitReaction
unitSpeak
unitSpellCooldownActive
unitStartCast
unitTeleportTo
unitTriggerCooldown
unitTriggerGlobalCooldown
unitTriggerSpellCooldown
unitWalkTo
worldCreateUnit
worldDeleteUnit
worldGetUnits
WorldObject
worldObjectTemplate